![]() Overusing our search engine with a very large number of searches in a very short amount of time. ![]() ![]() Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: When a game engine is designed to support cross platform multiplayer care is taken to make sure all of the mathematical processes are done in such a way that they don’t use any platform specific features and the maths libraries and results will always match no matter the platform the engine is built on.Your IP address has been temporarily blocked due to a large number of HTTP requests. More technical answer is some games multiplayer libraries were not designed for cross platform when they were initially created, multiplayer networking is a complex process with many things that need to be kept in exact and perfect sync with other players, this is done by using complex mathematical processes. Simple answer first Basically the multiplayer code has some platform dependant features meaning it acts very slightly differently on different OS’s causing sync issues that cannot be resolved without redesigning how the multiplayer code works on all platforms. Although we did a lot of investigation to see if we could get the Mac platform to act like Windows unfortunately this was not feasible with Shogun 2. In the case of Shogun 2 the game engine uses the platforms maths libraries to calculate checksums and syncing between players, this means that due to very subtle differences in various platforms maths libraries (floating point calculations specifically) playing games between different platforms will slowly go out of sync due to the small differences ending up with the players dropping out due to sync issues getting too great. When a game engine is designed to support cross platform multiplayer care is taken to make sure all of the mathematical processes are done in such a way that they dont use any platform specific features and the maths libraries and results will always match no matter the platform the engine is built on. Simple answer first Basically the multiplayer code has some platform dependant features meaning it acts very slightly differently on different OSs causing sync issues that cannot be resolved without redesigning how the multiplayer code works on all platforms. In the case of Shogun it proved impossible, we have two explanations for you a simple one and a more technical one. We always enable Mac vs PC multiplayer when it is technically possible however sometimes it is not possible for various reasons.
0 Comments
Leave a Reply. |