The thing that doesn't work is when you press a key to change the tilt, the force on the object should change accordingly, and if the force on the weight is greater that the maximum friction force, then the weight should move. I have calculated everything with the friction, max friction, normal force a.s.o. Note that rounding errors may occur, so always check the results. Converting Degrees to Radians Problem When using the trigonometric functions of the Math class, all units are in radians. For example, there are 360 in a full circle or one cycle of a sine wave, and sin(30) 0.5 and cos(. 1 deg is equal to 0.017453292519943 radian. Most of the time we measure angles in degrees. You can view more details on each measurement unit: deg or radian The SI derived unit for angle is the radian. And if you are looking for a direct radian to degree calculator just check over. We assume you are converting between degree and radian. To convert from radians to degrees, simply multiply the radian value by 180/. The weight on top should then react accordingly to the given tilt angle. How many deg in 1 radian The answer is 57.295779513082. With the arrow keys you can tilt the platforms angle. For example, 5 deg multiplied by is equal to rad. With that knowledge, you can solve any other similar conversion problem by multiplying the number of Degrees (deg) by. What I have is a platform with a weight object on it. 1 degrees (deg) is equal to 0.017453292519943295 radians (rad). To convert Degrees (deg) to Radians (rad), you just need to know that 1deg is equal to rad. I'm creating a small game in Unity with C#, I'm not allowed to use any of the built in physics or colliders.
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